Hacking the Fall System: Elven Apocalypse

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Celebrate 50 years of the rpg taht started it all with The Elven Apocalypse, which integrates a rich post-apocalyptic fantasy setting with the Dawnfall rules, featuring adaptable fantasy races, a unified magic system, and dynamic character generation. Players navigate a world ravaged by an elven purge, trying to survive and resist elven tyranny.

Introduction

To celebrate the 50 years of the biggest ttrpg in the world, Se7en Sagas brings you it’s own twist on a fantasy world: The Elven Apocalypse! In this post, we delve into a unique post-apocalyptic fantasy setting where elves, in their quest for purity, have ravaged the world. This setting is specially adapted for the diceless system of Dawnfall: Aitechnocene, combining the rich lore of traditional fantasy races with the gritty mechanics of survival.

The World

After the Elven Purge, the world is a desolate wasteland. Elven strongholds are lush and preserved, while human cities and dwarven halls lie in ruins. Survivors form scattered communities, often hiding from elven patrols. The landscape is dangerous, filled with mutated creatures and remnants of the old world.

Elven Dominance: Elven strongholds are the new centers of power, lush and well-preserved.

Ruins of Humanity: Human cities lie in ruins, survivors form small, scattered communities.

Dwarven Remnants: Great dwarven halls have collapsed, with survivors hiding deep underground.

Wastelands: Dangerous regions filled with mutated creatures and remnants of the old world.

Character Generation

Characters in this setting are survivors of the elven purge, striving to find their place in a broken world. The existing rules for character generation in Dawnfall: Aitechnocene fit well with this new setting, with some adaptations.

Factions and Groups:

  • The Rebuilders: Trying to restore their shattered societies.
  • The Resistance: Banding together to fight against elven tyranny.
  • The Nomads: Living on the move, avoiding elven patrols.
  • The Disillusioned Elves: Elves who oppose their own kind.

Skills: Skills remain the same but with a thematic twist to fit the new setting.

Perks and Passions: Adapted to reflect the new setting, enhancing magical abilities and character motivations.

Unified Magic System

The unified magic system integrates seamlessly with Dawnfall: Aitechnocene’s rules, using skills, perks, and effort to cast spells.

Magic Skills:

  • Elemental Magic: Control over natural elements.
  • Mystic Magic: Manipulation of arcane forces.
  • Nature Magic: Connection with the natural world.

Casting Spells: Players spend effort points, with the maximum amount equal to their rank in the relevant Magic skill.

Magic Perks: Enhance a character’s magical abilities, making spells more effective or easier to cast.

Example Spells:

  • Elemental Magic: Flame Burst, Water Shield, Earthquake.
  • Mystic Magic: Arcane Bolt, Invisibility, Protective Ward.
  • Nature Magic: Healing Touch, Vine Trap, Beast Command.

Fantasy Races

Standard fantasy races are adapted to fit the unique rules of Dawnfall: Aitechnocene.

Humans: Versatile and resilient, known for their adaptability and resourcefulness.

  • Skills: Survival, Crafting, Negotiation.
  • Perks: Versatile, Resilient.
  • Passions: Uniting factions, overcoming adversity, protecting family, reckless adaptation.

Elves: Known for their long lives, keen senses, and magical prowess.

  • Skills: Archery, Perception, Mystic Magic.
  • Perks: Keen Senses, Magical Affinity.
  • Passions: Preserving nature, justice, protecting allies, superiority.

Dwarves: Sturdy, industrious, and skilled in craftsmanship and combat.

  • Skills: Crafting, Melee, Tactics.
  • Perks: Sturdy, Master Craftsman.
  • Passions: Reclaiming strongholds, pride in craftsmanship, working with dwarves, stubbornness.

Orcs: Fierce warriors, often misunderstood and feared by other races.

  • Skills: Melee, Intimidation, Survival.
  • Perks: Ferocious, Warrior’s Instinct.
  • Passions: Fighting for freedom, proving worth, protecting the clan, anger.

Halflings: Small, nimble, and have a knack for staying out of trouble.

  • Skills: Stealth, Scavenging, Negotiation.
  • Perks: Nimble, Lucky.
  • Passions: Protecting community, love for adventure, helping friends, being underestimated.

Gnomes: Inventive and curious, often possessing great technical or magical skills.

  • Skills: Electronics, Mechanics, Nature Magic.
  • Perks: Inventive, Arcane Tinkerer.
  • Passions: Creating technology, thirst for knowledge, collaborating with inventors, curiosity.

Tieflings: Marked by their infernal heritage, often possessing dark magic.

  • Skills: Intimidation, Mystic Magic, Stealth.
  • Perks: Infernal Heritage, Dark Magic.
  • Passions: Controlling infernal powers, redemption or power, forming bonds, mistrust.

Conclusion

Dawnfall Chronicles: The Elven Cataclysm offers a rich and flexible magical element, enhancing the narrative and strategic depth of the game. Players can harness the power of Elemental, Mystic, and Nature Magic, using their skills, perks, and effort to shape the world and overcome challenges in this post-apocalyptic fantasy setting.

Be sure to download Radwan Hulman‘s awesome collation of the previous blogposts!

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