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Falling Forward: What’s Next for Se7en Sagas

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After a crowdfunding setback, Se7en Sagas returns with bold plans: the massive Durandal, the chilling Echopoint, and a full year of new TTRPG releases. From cosmic horror to mecha warfare, each game builds a connected universe. The future’s full of stories, and Se7en Sagas is just getting started.

Not everything goes as planned.

Our recent crowdfunding campaign didn’t reach the finish line, and I won’t pretend it wasn’t disappointing. These projects mean the world to me, and putting them out there—asking for support—is always a vulnerable step. But failure is also feedback, and I’ve taken a hard look at what went wrong and how to grow from it.

What I’ve Learned

The campaign wasn’t properly timed or promoted. The timing was off, I didn’t build enough anticipation or give potential backers enough of a reason to believe in the project’s scope, and it was a very niche game. Crowdfunding isn’t just about the idea—it’s about trust, communication, and momentum. I jumped too early, hoping passion alone would carry it. Next time, I’ll have a clearer plan, stronger visuals, and a much better runway.

That said—Durandal isn’t dead.

Durandal Will Rise

Durandal is a monumental piece of work: nearly 400 pages of myth, blood, poetry, and the long shadow of empire. It’s everything I want Se7en Sagas to be—narratively rich, emotionally powerful, mechanically elegant. I’m doing it all myself: writing, layout, design. That takes time. But the goal is to release Durandal on DriveThruRPG by April or May. Everyone who’s shown interest? You’ll hear from me when it drops.

And in the meantime? There’s no shortage of new stories to tell.

For example, the most excellent and energetic Abraham el Jaguar is doing a series of reviews on Durandal, and I’m very thankful for his insight into the game. Be sure to check out the interview and the video reviews:

YouTube Interview

YouTube Review 1

YouTube Review 2

YouTube Review 3

YouTube Review 4

YouTube Review 5


What’s Coming in 2025

Here’s a sneak peek at the release roadmap for Se7en Sagas:

April – Echopoint
A horror adventure set in an underwater base deep in the Atlantic. Time behaves strangely. Memory fractures. Reality leaks. Think Event Horizon meets Annihilation. It’s eerie, emotional, and coming soon.
Echopoint is part of a cosmic horror setting I’m slowly developing—the same universe as The Call of the Deep and The Wailing. They’re all connected, each revealing new fragments of a larger narrative that spans time, myth, and memory.

April–May – Ars Mechanica
Mechs during the Thirty Years’ War, powered by desperation and early industrial machinery. This full setting book adapts the Dawnfall rules into a gritty alternate history full of mud, heresy, and steam. It’s grim, strange, and exactly my kind of beautiful.

May–June – Ancient Egypt Weird-History RPG
Inspired by new discoveries beneath the pyramids of Giza, this book dives into ancient memory, myth, and madness. Weird fiction meets archaeology meets something very old waking up.

June–July – Timeless Inc. time-travel Comedy RPG
Because not everything has to be heavy. A lighthearted, punchy, paradox-packed TTRPG using third-party rules. Less “timelines collapsing,” more “oh no, we just accidentally erased the Renaissance – how do we profit from this?”

Also Coming:

  • A new adventure for Dawnfall
  • A campaign module for Durandal
  • Fiction: The Crownless, a mythic-noir rashomon-style trilogy with fallen angels and smoky city streets, releasing on Amazon around August; this might also see the light of day as a diceless, gmless game.

My goal is to release a book or supplement each month. Will I manage it? Who knows. But I’m going to try. That’s the heart of Se7en Sagas: passion projects that punch above their weight.


And Then There’s Holoverse…

Last but far from least—I’ve started working on a new project in collaboration with my friend Pedro Oliveira. It’s called Holoverse, and I can’t say too much just yet. Pedro is bringing the art and lore. I’ll be adapting the Se7en Sagas rules to fit. It’s weird. It’s bright. It’s going to be something special.


The Future Looks Good

Se7en Sagas may have stumbled, but it’s not slowing down. This year is shaping up to be the most creatively ambitious I’ve ever had. I hope you’ll stick around for the journey—whether that’s through the fog of Echopoint, the smoke-choked skies of Ars Mechanica, or the myth-soaked tragedies of Durandal.

Thanks for reading. Thanks for supporting indie storytelling.

-Rui

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