I’m beyond thrilled (and slightly haunted) to announce that Echopoint, my latest standalone horror RPG, is now live on DriveThruRPG!
It’s a deep-sea psychological descent into identity, recursion, and memory—the kind of game that asks not whether you’ll survive, but which version of you will remain.
Set 3,000 meters beneath the Atlantic, Echopoint follows a small research crew stranded above a trench that hums with something old, silent, and deeply wrong. The game’s minimal 1d6 system is built for tension and narrative weight, with 10 psychological and physical Conditions, and 6 pregenerated characters. Think Annihilation meets Soma, with a whisper of Arrival.
It’s the kind of project that nearly wrote itself—late at night, in fragments, like recovered logs from the station itself. I owe huge thanks to my family for not blinking when I started talking about recursive trench memory loops over dinner.
A Glimpse Into the Loop
The system that powers Echopoint is a minimalist narrative engine I’ve used in several horror projects: 1d6, with advantage/disadvantage, Conditions instead of HP, and decision points instead of stat blocks. But it’s fully modular—you can easily adapt the setting to your favorite horror system, whether that’s Mothership, Vaesen, or Call of Cthulhu. The game doesn’t care how you roll.
Only that you remember.
Holoverse and Boardgame Echoes
In parallel echoes, I had the surreal pleasure of playtesting an early board game version of Holoverse, the next big game in development under the Se7en Sagas umbrella.
Pedro and Telmo have done incredible work creating the core concepts—identity, emotion physics, recursion—into a tactile, abstract game that left me genuinely rattled (in the best way). Holoverse has always been a strange mirror, but this version makes that mirror tangible. I can’t wait to see where they take it – and can’t wait to show you how the ttrpg will look like.
Final Transmission
If you pick up Echopoint, I hope it lingers.
I hope your players question what they remember.
I hope someone sees a door that wasn’t there yesterday.
And I hope, when the loop ends, they can still hear the station humming.
You can grab the full game right here.
Thanks for descending with me.
— Rui


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