Just a quick check-in from the workbench—where deadlines blur, tabs multiply, and stories keep demanding attention.
Durandal: Still Forging the Blade
Yes, Durandal is still in the works. It’s a beast—nearly 400 pages of myth, rot, fire, poetry, and peril—and I’m shaping every piece myself, from layout to lore. Progress is steady, and I’ll share a new sneak peek soon.

Ars Mechanica: Gears Are Turning
This one’s especially exciting. Ars Mechanica is not only coming along well—it’s growing.
I’ve begun designing STL files in Meshy so players can print their own mecha miniatures at home, fully inspired by the game’s factions and battlefield machines. Alongside that, I’m building a ruleset for miniature-based tabletop play, plus solo mode mechanics, so players can experience these brutal, beautiful wars alone or with friends, dice or no dice (yes’, for those of you who loathe the idea of diceless play…).
Release target? Still looking at late June to early July, barring any catastrophic steam-core ruptures.
Image below is not final, mind – but it’s pretty close.

Holoverse: On Pause, But Not Forgotten
Pedro is currently on vacation (and rightly so!), so no major updates on Holoverse yet. But it’s very much in the pipeline, and I’ll be diving back into it the moment we reconnect.
Experimenting with Twine
In the background, I’ve started exploring Twine, the brilliant interactive fiction tool. It’s early days, but I’m experimenting with something that blends narrative structure and branching storylines in a very Se7en Sagas kind of way—full of emotion, decision, and strange consequences. This will be a kind of foundation for another project that I’ve been working on and off for close to 15 years, now – and now I have the tools and know-how to pull it off, and Twine will help me get into a larger crowd.
If you’d like to support my work (or dive into some of the stories already out in the world), check out the growing collection over on DriveThruRPG:
Thanks as always for reading—and for walking these strange roads with me.
— Rui


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