Durandal is finally out in the wild.
My epic diceless roleplaying game of mythic chivalry, inspired by The Song of Roland and the wider Matter of France, is now available on DriveThruRPG as a complete core book. This is the project that has been sitting on my shoulder for years, whispering oaths, battle prayers, and last stands, and it now exists as a finished volume you can bring to your table.
Durandal is about knights who are larger than life and painfully human at the same time. You play the people who ride into battles they cannot win, who keep promises they probably should not have made, and who pay the price when their virtues and their loyalties pull them in different directions. The game is diceless, driven by Passions, oaths, and choices, and it is built to lean into drama, sacrifice, and those moments when someone says, quietly, “I ride.”
You can find the core book on DriveThruRPG right now.
If you want a taste first, the free Durandal quickstart is still there as well, with pre generated characters and a starter scenario that shows the tone of the game. The quickstart has already been downloaded hundreds of times, and now it finally has a full book behind it, ready to carry those stories into full campaigns.
Print on demand is next on the list. I am testing options on DriveThruRPG so that Durandal can exist as a physical book with a quality that matches the contents. Once I am happy with paper, cover, and price, I will announce the print edition and update everything with links and details.
I’m also playtesting and putting the last details on the solo engine, an upgrade on the solo oracle cards I used for Dawnfall. I’ll make a couple of posts showing you character creation and the solo rules in action.
Last Halloween I ran a Durandal folk horror one shot for the girls, a session full of haunted valleys, strange relics, and grim saints. The table energy was so good that I sat down afterwards and wrote the adventure properly. That scenario is now in development as a future release on DriveThruRPG, and I would like it to become the first part of a small chain of connected adventures that explore the stranger, darker corners of the setting.
Beyond that I am also outlining Song of the Last Oath, the epic campaign that continues from the introductory adventure in the core book. The idea is simple. Start with the scenario inside Durandal, then carry those same characters into a long form story about loyalty, faith, betrayal, and the final cost of keeping an impossible promise. If the core book is the door, Song of the Last Oath is the long road beyond it.
If you have bought any of my games on DriveThruRPG, or even just downloaded the free ones, there is a very simple way you can help right now. Leave a rating or a short review on the product pages, especially for Durandal and the quickstart. Two or three sentences of honest opinion make a real difference for visibility and help other readers understand what the game actually feels like to play.
Durandal is out, the long ride to get here is done, and a new ride is beginning. Thank you for reading, and for riding along with me.
-Rui


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