Dark echoes. Dying worlds. Tales from the brink.
Worlds of the Fall is an evolving collection of standalone roleplaying experiences forged in myth, history, and horror. Each title offers a complete world in miniature—ripe for one-shots or short campaigns—and is fully playable out of the box. Designed for emotional impact, narrative depth, and system flexibility, these games plunge players into stories of sorrow, survival, and strange beauty.
Available Now
The Call of the Deep
A Cold War-era fishing trawler. A creeping dread beneath the waves. And a choice no one should ever have to make.
Set aboard the 1950s Portuguese cod-fishing vessel A Esperança do Mar, this system-agnostic horror scenario unfolds in the shadowy waters of the North Atlantic. Players take on the roles of crew members entangled in a mystery that defies reason—where vanishing sailors, eerie lights, and the call of something ancient force impossible decisions.
Highlights:
- System-agnostic adventure with included quickstart rules
- Pre-generated characters with deep personal arcs
- Atmospheric horror with psychological and cosmic themes
- Multiple endings shaped by player choices
- Perfect for Halloween or a moody one-shot

The Wailing
A solo game of war, regret, and moonlit horror.
During the French invasions of 19th-century Portugal, you are cursed—a werewolf wandering the blood-soaked highlands of Serra da Estrela. Torn between human memory and bestial instinct, your journey is one of haunting solitude, grim survival, and the faint hope of redemption. Told through journaling, oracles, and evocative prompts, The Wailing is a meditation on monstrosity and memory.
Features:
- Solo journaling TTRPG with strong narrative hooks
- Play as archetypes like the Haunted Shepherd or Vengeful Guerrilla
- Body horror, moral conflict, and transformative mechanics
- Tables for encounters, transformations, and aftermaths
- A deeply personal story of loss, violence, and identity

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Coming Soon: Ars Mechanica
Mecha in the Thirty Years’ War. Clockwork heresies and divine engines in a shattered Europe.
The first in a planned series of Fall System hacks, Ars Mechanica merges historical devastation with speculative machinery and theocratic madness. A world where the war never truly ends—and neither do the machines that fuel it. Stay tuned.
More worlds are falling. Some will whisper. Some will scream.
Each will be unlike the last.

